IN DEVELOPMENT - CONSIDER FOLLOWING MY ITCH.IO PAGE

Battle it out with your friends and enemies in this small 1V1 fighting game.

TAB OR BACKSPACE TO START NEW GAME - PRESS THE ATTACK KEY TO CHANGE A PLAYER TO A CPU BEFORE THE MATCH - RETURN TO MAIN MENU BY HOVERING MOUSE OVER HOME BUTTEN, SEE SCREENSHOT

PLAYER 1 CONTROLS

AD - Walk (double tap to run), S crouch, W jump

SPACEBAR - Attack (combine with directions to perform different moves)

E or M - Parry (can only be done on the ground, counters an opponent's move)

PLAYER 2 CONTROLS

ARROW LEFT & RIGHT - Walk (double tap to run), ARROW DOWN crouch, ARROW UP jump

NUMPAD ENTER - Attack (combine with directions to perform different moves)

NUMPAD 1 or PLUS - Parry (can only be done on the ground, counters an opponent's move)

MUSIC BY SULOSOUNDS:  https://sulosounds.itch.io/100-songs

Any feedback would be helpful!


Play the previous versions on the Silhouette Showdown Archive:

https://weentermakesgames.itch.io/silhouette-showdown-archive

StatusIn development
PlatformsHTML5, Windows, macOS, Linux
Rating
Rated 4.2 out of 5 stars
(29 total ratings)
AuthorWeenter
GenreFighting, Action, Platformer
Made withPiskel, Audacity, Godot
Tags2D, Arcade, Multiplayer, Ninja, Pixel Art, platform-fighter, PvP
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Xbox controller, Gamepad (any), Playstation controller, Joy-Con
AccessibilityColor-blind friendly, High-contrast
MultiplayerLocal multiplayer
Player count1 - 2

Download

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Click download now to get access to the following files:

SilhouetteShowdownQOL_Mac.zip 17 MB
SilhouetteShowdown080_Linux.zip 127 MB
SilhouetteShowdown080_Windows.zip 126 MB

Development log

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Comments

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Viewing most recent comments 1 to 40 of 51 · Next page · Last page
(+1)

very cool game add cpu pls

you can play against a CPU if you press the attack key before starting a match. for example, if you want player 2 to be a CPU, press ENTER

oh thanks

(+1)

I think you need to add some weapons tbh, it would be more fun to play. Great Game

(+1)

Great Game

Thank you!

(+1)

issa good game

(+1)(-1)

Hello, i'm known as Barjaquin and I come to say sorry for how I acted before. I'm really sorry for the inconvenient I have generated because of my (literally) 11 years old behavior. I have matured since then and now, seeing the consequences of my actions and how you needed to add that warning just by my fault, i'm embarrased of myself. I have removed the reviews of the accounts that I could as a way of asking for forgiveness.

Sorry.

Thank you. I probably should not have let it bother me as much as it did, but it happened right after I just had some free time to work on the game for the first time in 4 months. So seeing stuff like that (it felt worse cause I thought it was many people) made me extremely demotivated to work on the game.

I've worked a bit on the game since the last update and in the developer build I have, I already removed the message, but then I never ended up finishing the update :/ . I guess I should continue with that cause I've seen a lot of people in comments who care about the game with valid criticisms, and I still have some content (not that much) which is unreleased. Let me know if there's something you want to see in the next update, if you're still interested.

(1 edit) (+1)

I so badly wish you could play this multiplayer! (like online, not local)

(+1)

Can you make a differetn parry then the numpad? My computer doesnt have one

(+1)

Make Abilities and Directional Abilities so the game kinda alters and more combo game. A way to get them maybe fighting AI? Oh yeah add 3 player but P3 is always AI, 2 players vs lvl 4 would look awsom

by abilites i mean elements and the basic stuff btw

want somthing cooler ngl

(+1)

how can i perform a stronk attack?

Your strongest attacks are the phantom fist, and the charged uppercut. You can do the phantom fist by holding the attack button for 1 second, then releasing. you can do the charged uppercut by holding down for a short while, then pressing up and attack quickly.

These 2 attacks take pretty long to start up, so your opponent can attack in the meantime. one of your faster strong attacks is the (regular) uppercut, which you can do by quickly pressing up/jump and attack at the same time.

(+1)

tnx bro

(+1)

Very good game, the sprite animations are extremely fluid. I noticed a few bugs with the AI, namely that they can perform charged moves without having to charge at all (phantom fist & charged uppercut). I also have a few requests for gameplay, such as some kind of super move, more items, and the ability to change keybinds. Also uppercut is crazy powerful and it is very hard to get out of an uppercut stunlock. Other than this, it is genuinely an amazing game, and I would definitely pay for a full version. 

thank you so much for the comment and for playing! the charged uppercut attack can be charged by holding down, so not just by crouching. you can charge it during another attack, during a roll, while parrying, or while in the air. This is what the lvl 4 CPU does constantly (and frame perfectly), so somethimes it might look like they unleash this attack out of nowhere, but they can't do it if they weren't previously doing something that a human player can't also do. Similar situation with the phantom fist, though I admit that there are quite some bugs with the AI.

(1 edit) (+1)

Understood. Thanks for clarifying. I could also just be coping due to my lack of skill. it would be cool if you added a little flash after an attack has been charged fully, which would be really helpful, as I notice my friends and I happen to not charge attacks enough, as well as seeing if an AI is in the process of charging an attack.

Don't worry about it :). Many games have guides that explain these kinds of things, and this game doesn't explain that part, so it's not really a lack of skill for not knowing that. The advanced charging techniques are just in the game for players who love to optimize the mechanics of the combat.

(+1)

Awesome!!

should add a ultimate or an x factor like marvel vs capcom

that can save you

(+1)

Great game, would love to see better player 2 controls. Cannot for the life of me understand the red dart

Thanks! Player 2 controls were made for use with the keypad, but I guess it can be annoying to use if your pc doesn't have one... or maybe there's another issue/way to fix it. Let me know!

the red dart (Bulls-eye) deals more damage and more hitstun by hitting your opponents compared to a regular dart. About 1 in 10 dart throws will be a red dart, but it's random.

(+1)

I think the ability to change controls would be a great workaround to it. Also, thanks for the info on red darts!

Hey, guess where's Red, his not constantly hurting but he is supposed to.

haha! how did you get there? with a divekick or air dodge or something?

(+1)

I dive kick at the lege of the platform and some how get stuck in there. I still can jump out of it.

And I had practice with the right timing of dive kicking into it that I had done it a couple of times.

Ah yeah. I also managed to do it with an airdodge but itch.io won't load the screenshot. Pretty interesting discovery.

(+1)

Yeah, at first, I was fight agenst my brother and I done a dive kick, but because I was very close to the saws I dived into that spot, me and my brother was laughing about it and realized he can't get to me unless he also glitch into it.

Gotta say, this is a very funny bug but also it's like a safe spot.

please add the ability to change keybinds.

(1 edit)

also i suggest adding maybe a ultimate move set based on your color or just a abilty by charging it up by killing other in a three round game play like 

red: super ground pound 

orange: edge (will teleport the opponent to the top of the map and do some damage)

yellow: yeet (yeet the player)

green: laser (aim at the player and kill them

blue: freeze (the opponent cant move)

purple: do damage to them over time

white: assend abilty one shotting them

black: super speed punch

grey: one shot punch

(+1)

how do combo and what are the diffrent moves you can do

you can combo by landing hits after eachother fast enough that the opponent can't escape.


there are a bunch of attacks and you can view them all in the "GUIDE" section, but the most important ones are:

punch : press the attack button (SPACE for p1, keypad ENTER for p2) without walking or crouching.

kick : press attack while walking

roll attack : press attack while running. you can run by double tapping the walk buttons

uppercut : press attack and jump at the same time. The timing may be a little strict at first, but it shouldn't be too hard. (you can't uppercut while running)

air kick : press attack while in the air


most combos are pretty hard to time, but you don't need to combo to deal a lot of damage and make it hard for your opponent to escape, so don't worry too much if you don't time your attacks perfectly. an opponent can only escape if you launch them too far away, they parry in time (which requires precise timing), or they attack themselves (the attacker almost always has more time for a second hit than the defender). that being said, here are some combos:

punch > punch > punch ... (continue as long as they are in range, try not to mash the button, but to time your punches)

punch > kick

punch > uppercut (works only if you're standing close)

uppercut > uppercut (works best if you're standing under a platform, in a corner or the opponent can't get out of the air)

crouching punch > kick

punch > crouching punch > uppercut (while in the corner)

air kick > basically anything (punch, kick, crouching punch, uppercut)


if your opponent is attacking you a lot, you can press the parry button. when you parry, your enemy will be stunned for a short while which allows you to start your own combos.

making good combos is all about knowing how your attacks flow into eachother. The combos I just listed are not all of them and you can mix and match attacks to see what works best.

try to keep your offense going if you think you're in an advantage, even if it's not a "real" combo. strings of seperate attacks are also good for damage. use the terrain to your advantage, such as by using platforms to land early after an uppercut, or by cornering an opponent, which makes it hard to escape from your punches and kicks.


have fun!

(1 edit) (+1)

thank you I can beat my friends ass now but I am still in school while writing this so ill have to wait I guess

(+1)

how come full screen doesn't work?

If you're playing in the browser version, make sure to use google chrome, otherwise it might just be a temporary little bug in itch.io for as far as I know.

In the non-browser version, there is no fullscreen option implemented by default, but maybe you can use some other software on your pc for that. I would recommend playing on the browser version anyways though.

(+1)

all of ur games is so good!!

Thank you! I'm glad to hear that :)

(+1)

Hi, any chance I can buy sprites like this?

Yes, you can buy sprites from this game or get a commission. We can talk about this further on discord, my name is weentermg.

(+1)

I will add you, thanks for the quick response 

(+1)

game lit i wooped my freind

heck yeah!

(+1)

More items and a 4 player mode please!

(+1)

Very nice game! I can tell that a lot of effort was put into it, its a very clean looking game :) 

(+1)

basic combo list that can be combined, an ultimate move that can be built in combat(give it a stamina bar so the opponent wont spam), coop mode where the player work together to defeat a boss/kill mobs, longer parry, more moves, and customizable character for those who have colour blind.

(+2)

(+1)

this is pretty fun i like it

(+1)

Playing for like 3 hours with a friend of mine we noticed the uppercut is pretty broken. Doing it in succession, even if you air dash out of the second one, it does like half your health. I'd say figuring out some up close moves as well as making uppercut do less damage could allow for some fluidity to playstyles. I am not sure if the stun from the parry is too short or not because at the end we started actually using it for combos instead of just being like lol you just got parried then being immediately countered. So i guess what i have to say about the parry is good job? i think. All in all really good job it was a lot of fun.

(1 edit) (+1)

The hardest level: Level 4 fully black Bot and the "night" map. You also have to be fully black

I know its hard making a game, however could you try to make the bots understand when they have a weapon?

I'll be sure to change that in the next update :)

any plans for the next update! if it will even happen? monster battlegrounds seems like a spiritual successor

(+2)

I have noticed a funny little glitch, on the map where you can "fall" (First row, 6th map) if you are the character that has red colour in the beginning, press S while falling and then parry, eventually you will fall through the map. It would be cool if when someone did this they unlocked a secret map.

(+1)

how do i do the new gosht punch thing

You can do a phantom fist by holding the attack button for a full second, then releasing the attack button while you're on the ground.

ty

(+2)

i got nobody to play whit, but at least i could pretend i was playing whit somebody by moving both characters. Animations are just beautifull, feels smooth and the game idea is cool, is a good concept and is well done, controls a little weird but such a GG

(+1)

The actual game content is fun but the controls kinda spoils it a little, could you work on that?

Sounds like something I can change. What do you suggest?

wasd and c - parry v - attack for player 1 and arrow keys and , - attack . - parry for player 2.

(+1)

any news on part 2 of the update?

(+1)

I've been busy with my internship for a little while, so not much progress, but it's nice to see that people are still interested in the update. I'll make some time to work on it :)

(+1)

great to hear! hope you can make some good progress on it

(+1)

add  single player because I don t have friends :C 

You can play against the computer by pressing the second player's attack button before the match starts! I'll be adding some more singleplayer content later. Hope that helps!

(+1)

tahnks :D

(+2)

can u update the mac download please

I would really like do that, but apple has made some restrictions for developers so you need a macbook to export to mac. My friend has a mac though, so I could ask him if I could borrow his mac, but I'm not sure if it will work.

For now mac users can just play the browser version or an older version.

(+1)

its a good game, but i think it could use an update for the controls. sometimes it can cramp up my fingers and get confusing at times. its very good though. fun to whack the ai around and mix up moves. very nice sounds too :3 

(+1)

Glad you like it! I'm working on an update right now and there is already the option implemented to sprint by holding a button instead of double-tapping. Sadly Godot (the game engine I'm using) doesn't recognise both shift keys as different buttons, so I'm mapping them to CAPS LOCK/N (p1) and SLASH/period(.) (p2). 

I'm in a bit of a busy 2 weeks with school right now, but once I'm done I think I can update it pretty soon. If you have any more suggestions for the next update, let me know!

(+1)

rad. i like the game and i hope you do well in school!

(+1)

is there ai that would be a cool feature

Yes! before the battle starts you can press the attack button of the player that you want to be an AI and it will become "CPU level 1". You can select 4 levels with 4 being the hardest. They're not very smart but I'm updating them to become smarter.

k thanks

(+1)

hey, i played your game with a friend and its really fun, congrats ! also about the running thing I definitely think you should add a button to hold to run, because the fighting is really fast and intense, and having to double tap all the time to run and do the dash is kinda annoying. other than that, the game is awesome!

(+1)

can you pls add a dash or maybe make the walking speed faster??? its a bit sluggish to simply double click to go at a run which is still too slow.  I am just suggesting this, no forcing.

I'm thinking of making the players move just a little bit faster, but it starts to feel strange when I increase it by more than about 20%, so it won't be much faster. (Don't worry about making me feel forced :), that message at the start was mainly for people who went too far.)

Are you playing on keyboard or controller btw? I noticed that the double tap is a bit annoying sometimes on a controller so I might add a run button, although that would make the game slightly less simple...

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