Version 0.7.1
Version 0.7.1
First, I made a mistake with the version naming, this is actually the 7th version of Silhouette Showdown 0, not the 6th. I changed the version number to 0.7.1 to as many places as I could.
- Unnerfed the following attacks to have their damage be the same as previous: Jab, Kick.
- Buffed the following attack damage outputs: Air kick 4 > 5, uppercut 14 > 18, charged uppercut 22 > 34.
- 60 frames per second is no longer forced. This should hopefully reduce lag for players with slow computers. You can still turn it on in the main menu with a button if you want to have a consistent framerate for compettetive games.
- You can access the music toggle at the start of any stage now.
- Added a message (instantly skippable) to the game. This game is a passion project, your harassment is the last thing I want to deal with. It's sad that this needs to be said.
Files
Get Silhouette Showdown
Silhouette Showdown
Battle it out with your friends and enemies in this small 1V1 fighting game.
Status | In development |
Author | Weenter |
Genre | Fighting, Action, Platformer |
Tags | 2D, Arcade, Multiplayer, Ninja, Pixel Art, platform-fighter, PvP |
Languages | English |
Accessibility | Color-blind friendly, High-contrast |
More posts
- Version 0.8Feb 16, 2023
- Version 0.7Dec 17, 2022
- Version 0.6, the quality of life update!May 10, 2022
- Version 0.5Apr 04, 2022
- Control changeJan 30, 2022
- Version 0.4Jan 19, 2022
- Controller support and bug fixesSep 19, 2021
- Version 0.2Aug 18, 2021
- Beta launchJul 29, 2021
Comments
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Did people really send you insults over some the things in the game? Thats crazy! Hoping you get more love. The game is awesome
People really did. I hear mostly positive things and I like negative feedback if that means I can make the game better. People insulting me for small reversable changes is not what I want out of this especially considering this is just something I do for fun. I'm glad you enjoy it but even if there's things you don't enjoy, leave a comment and I might fix it!
ncie to hear, anyways the one problem i have is that on the fishy map the bots will always just stay in the water in one corner.