It's one of her secret moves, so tbat means it need s a special motion to be inputted.
in this case, hold left or right, away from your opponent for about one second. Then quickly press forward + attack. You can see if you hold away long enough if hearts start appearing around shella snail.
You can also hold (left or right) away while crouching or attacking. This ensures that you stand your ground while charging. This also means that you will lose your heart charge once you start walking forward again.
I'm planning on simplifying this a bit in the next update. It may be a bit confusing at first, but I think you'll get the hang of it.
Dragonfish can press down, then left/right towards the opponent to do a yellow fireball. it's a lot slower on startup, but after shooting the fireball dragonfish can move almost immediately again. This means that you can run behind it using the fireball as a sort of moving shield, or you can use it to start a combo.
Shella Snail obviously has her heart shooting attack.
Shella Snail can do a similar thing by holding down for about a second, then quickly pressing up + attack. The can shoot a lightningbolt upwards to shock opponents.
Totem monster's moves aren't really secret, as they are pretty easy to do, but he can hold down + attack while in the air to do a totem stomp. He can also double jump.
Happy and Mad don't really have secret moves. Since they are a 2 in one character they already have the most attacks out of every monster.
Lily and Orbit can press down, then left/right away from their opponent to do a yellow crystal kick (the crystal clear kick). It makes the crystal from her normal crystal kick spawn later so you can combo off it better, but honestly, it's not that good of a move in my opinion. I might remove and replace it later.
I'll probably update this list later once there are more secret moves, but hope this helps!
wow thx dude, nice. You could add like a list of moves in the game. I like the concept of secret moves but for better diversity in gameplay it would be better if everyone knew the moves
Maybe A to jump, B to attack, also, halfway through writing this, i realised there is a input lag on the enter button sometimes, can you maybe patch that for a future update?
I think adding more control customization options would be a good idea in general. I'm working on the next update already and that's not really within scope of the next deadline I set for myself, but I will for sure look into it. As for the input lag, that is very strange and I have not experienced it myself, but you're saying it's with the enter key on the keyboard, so it can't really be a controller issue... I can look into it, but I doubt I can find or fix it. Are you maybe confusing input lag with input buffering? (When pressing buttons quickly after another, you can press attack during the previous animation so you don't have to time every attack frame perfectly in a combo. This system might cause some problems...)
hmm, I was not really planning on adding cooldown to moves, but I can change to attacks in different ways to make them more fair. What exactly is the problem with Dragonfish's crouching attack? For example, is it too hard to react to, too difficult to punish after you block the attack or something else?
Wonderful game. I could tell there was a lot of love poured into this Project. The characters were fantastic to play and the whole game felt well thought out. Great job.
You're in luck, because there are AI opponents! On the character select screen when selecting the controls, press left or right with the opponent's controls to change the player into an EASY Ai, or a HARD Ai.
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niceeee
How to launch hearts with shella snail?
It's one of her secret moves, so tbat means it need s a special motion to be inputted.
in this case, hold left or right, away from your opponent for about one second. Then quickly press forward + attack. You can see if you hold away long enough if hearts start appearing around shella snail.
You can also hold (left or right) away while crouching or attacking. This ensures that you stand your ground while charging. This also means that you will lose your heart charge once you start walking forward again.
I'm planning on simplifying this a bit in the next update. It may be a bit confusing at first, but I think you'll get the hang of it.
thx and i loved the game by the way
every characters has secret moves?
well, most of them do, and I will be adding more
Dragonfish can press down, then left/right towards the opponent to do a yellow fireball. it's a lot slower on startup, but after shooting the fireball dragonfish can move almost immediately again. This means that you can run behind it using the fireball as a sort of moving shield, or you can use it to start a combo.
Shella Snail obviously has her heart shooting attack.
Shella Snail can do a similar thing by holding down for about a second, then quickly pressing up + attack. The can shoot a lightningbolt upwards to shock opponents.
Totem monster's moves aren't really secret, as they are pretty easy to do, but he can hold down + attack while in the air to do a totem stomp. He can also double jump.
Happy and Mad don't really have secret moves. Since they are a 2 in one character they already have the most attacks out of every monster.
Lily and Orbit can press down, then left/right away from their opponent to do a yellow crystal kick (the crystal clear kick). It makes the crystal from her normal crystal kick spawn later so you can combo off it better, but honestly, it's not that good of a move in my opinion. I might remove and replace it later.
I'll probably update this list later once there are more secret moves, but hope this helps!
wow thx dude, nice. You could add like a list of moves in the game. I like the concept of secret moves but for better diversity in gameplay it would be better if everyone knew the moves
Great update as always, kinda reminds me of the Ice Climbers!
this game is one of a kind!! but i hope you'll update it into a more thrilling game like more modes or smth but still this game is awesome!!
Truly an awesome game. Would you mind to add some small tweaks for gamepad controls? I enjoyed this game with friends alot.
Thanks.
Yes I would love to hear your feedback on how to change gamepad controls. What would you change?
Maybe A to jump, B to attack, also, halfway through writing this, i realised there is a input lag on the enter button sometimes, can you maybe patch that for a future update?
I think adding more control customization options would be a good idea in general. I'm working on the next update already and that's not really within scope of the next deadline I set for myself, but I will for sure look into it. As for the input lag, that is very strange and I have not experienced it myself, but you're saying it's with the enter key on the keyboard, so it can't really be a controller issue... I can look into it, but I doubt I can find or fix it. Are you maybe confusing input lag with input buffering? (When pressing buttons quickly after another, you can press attack during the previous animation so you don't have to time every attack frame perfectly in a combo. This system might cause some problems...)
Sorry for replying this late, but i really hope that you nerf Happy And Mad's up attack, it is spammable and can ko without taking damage.
please add cooldown between down attack for dragonfish
hmm, I was not really planning on adding cooldown to moves, but I can change to attacks in different ways to make them more fair. What exactly is the problem with Dragonfish's crouching attack? For example, is it too hard to react to, too difficult to punish after you block the attack or something else?
nevermind im just ass at the game
i tried playing as Dragonfish but I'm just trash cus i lose 0-2 no damage at all
This game is great.
It's an entertaining and great game, I'm lucky to find this project well done (and by 2 people, nice)
i cant wait for more of this :D
Very cool and outstanding graphics! I love it! :)
Thank you!
Wonderful game. I could tell there was a lot of love poured into this Project. The characters were fantastic to play and the whole game felt well thought out. Great job.
Thank you so much. Hearing things like this inspire me to keep making and updating games.
Thanks♪(・ω・)ノ
Gamepad (any) doesn't work.
It should work on the Windows and Linux versions. Let me know if it worked.
I'll try it. Thanks.
Monster Battlegrounds Gameplay
awesome game, pls add an ai opponent
You're in luck, because there are AI opponents! On the character select screen when selecting the controls, press left or right with the opponent's controls to change the player into an EASY Ai, or a HARD Ai.
Very interesting game.
I love that dinosaur! Ha ha ha ha
(*╹▽╹*)
We are a game publishing agency. If possible, can I get the developer's email address?
Oooh
for developer related mails, contact me at weentertheperson@gmail.com
Thanks♪(・ω・)ノ