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You can emote with N for player one

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  • Player 1’s buttons: F Key and G Key is to attack, H Key is to manual dash, V Key and B Key is to jump.
  • Player 2’s buttons: Arrow keys or IJKL Keys is to move, Numpad 4 and 5 is to Attack, Numpad 1 and 2 is to jump, Numpad 6 is to manual dash, and Numpad 3 is to taunt.

Also i think that a grab could be cool? Its not needed tho also why dosnt this game have a move list it would make easer to know secret moves

Afaik, I know Dragonfish’s secret move (↓↓↑A For EX Up Attack) and Dragonfish EX Fireball (↓↘→A), but I have yet to figure out both of Shella Snail’s EX moves (Since the Hard AI have been using it frequently, and I’ve accidentally used the EX Up Attack which stuns opponent, but couldn’t figure it out how to replicate it).

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Shella snail's secret specials are done with charge inputs.

The heart is done by holding away from the opponent (so like walking back, or crouching and holding away) for 1 second, the quickly tapping forwards + attack. You know if you charged for long enough if hearts start appearing around shella

the thunder is done similarly, but with down and up. so you hold down for 1 second, then quickly press up + attack

Important to note that you can charge during other attacks or movement. For example, shella snail can shoot a normal heart by just pressing attack, and while the animation is playing, she can charge heart charged heart.

I think move lists would defeat the porpoise of "secret" moves, no????

Fair

Good point i forgor about that im goofy

Wish game was on console but it would probly need online support first and more characters

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Its not made for combos its for charging lily and unblocking people but get your point

Also dash attack as lily and orbit feels useless. Is there anything it combos into?

How do you input the lily and orbit punch? I figured out all the other inputs, but I can't seem to figure out how to do that specific attack.

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I think it’s the Dragon Punch Input (→▪↓↘A)

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I showed my friends this game and they loved it and I have pich for a character its like cebres but instaed of him being hades pet it would be zues pet

thats pretty cool and also cool pich for a chararcter.

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too simple, i think there needs to be annother attack button and a grab

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youre kinda missing the whole point of the game

theres making the game approachable but i feel like youve gone too far when it comes to dumbing down the complexity.

This is a “beginner-friendly fighting game”, as stated in the description. It’s supposed to have simplistic controls.

a beginner-friendly fighting game should ease you into advanced mechanics like street fighters classic controls this feels more like an action platformer with blocking rather than a fighting game as key fundamentals are completely absent. im not saying it needs 8 buttons and 6 unique mechanics im just saying maybe have 2 buttons so that its 1/3rd of the amount of buttons of a regular fg?

idk, i feel like making a fighting game 1 button and calling it begginer friendly is inately problematic but ig it just aint for me.

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Yeah, I respect your opinion. You want something more complex and traditional. I was thinking that this game was akin to Smash Bros with how simple the controls are.

But even smash has more button inputs, and hell, not as many people know how to block or dodge attacks.😆

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My thoughts on all playable Monsters (Based on fighting against Hard CPU):

  • Dragonfish [Mid A Tier]: My third favorite character, plays like a balanced character akin to Mario. I always love to use Air Attack, Down Attack and Grounded Up Attack, and their projectiles are decent as well. It’s like a better version of Shella Snail, without the lightning special attack. Similar to the other monsters, you can probably string Grounded Up attacks and even keeping the same 3 hit combo on a corner. This is probably Mid A tier due to how strong they are when it comes to their strong anti-air attack (Up Attack). A bit of a side note, but I don’t know how to constantly access the EX projectiles like Shella Snail and Dragonfish.
  • Shella Snail [B Tier]: A decent character, probably harder to master similar to Totem Monster. This CPU, no kidding, LOVES to zone so much, to the point that most monster, even Lily and Orbit, had a harder time approaching because of it. The only flaw I can see is that some attacks come out way too slow to string up attacks, except like Dash Attack leading up to a string of Grounded Up Attack on a corner (Like the hard AI LOVES to spam the dash attack on the corner). The only good factor about this character is their lightning special attack, which is a saving grace, but I find it hard to make good use of the combos. … Unless if it’s a skill issue on my part. 😆
  • Totem Monster [B Tier]: Quite hard to master similar to Shella Snail. Used to be C Tier, but after playtesting, they’re actually pretty decent. Their attacks can cancel out long ranged projectile, except Happy’s charged attack. Using the Down Attack is a VERY useful tool, which you can cancel with a standard attack as a combo string. You can also poke through the opponent with a jump attack, or Down Attack in the air to ground pound them. Their special attack is a black hole that doesn’t deal damage, but it’s quite useful to nullify projectiles and temporarily stops the opponent’s attacks.
  • Happy and Mad [S Tier]: Probably the most powerful playable monster, and it plays like Pyra/Mythra. This is honestly my main, haha. The Grounded Up attack for Mad is by far the most powerful tool you can use, can almost guarantee to break one’s guard at an instant. Not to mention, if you’re on the corner, it’s practically game over for you. Meanwhile, Happy plays like a zoner similar to Shella Snail, but can be a good support against characters like Lily and Orbit and Totem Monster. Honestly, I ALWAYS get sweeped by this CPU if it switches to Mad.
  • Lily and Orbit [High A Tier]: My second favorite playable monster, the neutral grounded attack is one of the strongest two-hit attack, which can easily link up to down attack (Which down attack is the fastest move so far). Plus, using Orbit as a defense mechanism is very ideal if you wanted to gain neutral, and their special is by far one of my favorites, but annoying to up against. However, the biggest weakness is that they’re terrible at zoners like Totem Monster and Shella Snail.
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this game is so amazing but you should totally add a heavy or grappler. ;)

This is def agreed with, but shella should be in c tier tbh, her zoning is easy to counter if you get used to it and she has no way to get out of block pressure. And fun fact, what I found out was totem monster is THE happy and mad counter, he has the best get off me tool, good damage if you figure out his mechanic, and also great range.

Yeah, I was mixed to whether if I should have Shella Snail either C tier or low B tier. I think I rated it a little higher because of the existence of Shella Snail’s charged inputs (Especially the Charged up attack) AND the powerful lightning specials. But when I tried to fight against Happy and Mad as Shella Snail, I couldn’t even win a single match.

Yeah, I agree that Totem Monster is a good counter to Happy and Mad, but pretty much hard to master. Similar feeling to Shella Snail, unsure to whether if I could put them either High B tier or A tier. But if I were to choose, I’d rated Totem Monster at Low A tier. Likely because not only it shuts down Happy and Mad (Exception being Happy’s charged projectile), but it also shuts down Lily and Orbit, another A tier.

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It might be a problem with my keyboard but when I press: enter and down arrow as player 2, player 1 can't move but jump

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is realy god game

but is 2 player requerid :,(

You can play against an AI if you select it during character select. simply press right with the 2nd player's controller on the screen where it says "HUMAN" or "CPU EASY/HARD"

When is the new monster coming out

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Yo you can actually cancel dashes by crouching and move forward rlly fast lolll

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yeah like Tekken fr

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this game is super cool! i like simple fighting games because then the focus is more on what you do with the moves you have rather than remembering super complex combo inputs. i also like that there is a dedicated jump button. lotta fighting games dont have one and it makes me like, claustrophobic. and all the characters and their movesets are so fun and well designed! my favorite is totem monster, with the purple colors :)

Thank you!

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I was playing against the hard happy and mad bot and all it did was fireball roll me into the corner and I couldn't do anything please nerf happy and mad 

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Same here, it's really annoying playing against happy and mad.(for me it's especially mad).

But there is a way to counter happy fire by carefully jumping,blocking and poking  it helped me sm with happy.

Tho, I also hate mad tho, I kinda wish they nerf that move and buff the other characters more.

Wendigo!!!!

Beetle Behemoth!!!!

Hey, weenter, was jump changed to d???? If so, then sad will happen

no? it must be a problem with your keyboard

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Idk if its a skill issue, but mad Dp is Op. Because he can like bring you in a corner and just spam his dp (TnT). Plus, i played happy and mad and my brother he also did not have a good time with mads dp.

So is there a way to fix it or no (-3-) cause my only solution is to maybe make mads Dp a bit slow and less damage for my idea.

we may have a bit different terms for things... do you mean up attack or dash attack maybe?

I think he means that little rainbow jump on happy

Yeah the anti-air of mad

it's literally unblockable in the corner (TDT)

sorry for the late reply my brother was using the computer

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also can you make lily's faded fist a proper dp input on keyboard?

maybe just I'm bad but maybe a little more range on faded fist with projectile invul?

also weentermg if you don't wanna pay for servers for he most part you can do a p2p conection or you could add little 5 dollar skins and then add servers just a thought could even make a lil kickstarter this game is pretty fun 

I am not playing a paytowin

it would be purely cosmetic silly

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and its player 2 player connection fool

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The problem isn't paying for the servers, it's setting up the servers. Network isn't really my thing programming wise, and it's especially difficult in Godot 3 (which I'm using for Monster Battlegrounds), which has much less developed online features compared to Godot 4. Therefore my comments on a budget earlier.

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ahhhhhhh I see I dont use godot

cause I know bandit.rip had a simular proble

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found a cheeky lil infinte combo on lily on totem just loop I think it was called faded fist(forward hold down forward) and the little sweep gotta do some side attacks to finish them if you did not space it right corner combo btw

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mid screen tod (must have super) dash jump kneex2 into super(walk with them while super is active) dash jump knee x2 should be in corner now then side/neutral attack into faded fist (forward hold down forward) loopx2 up attack and charge orb to kill

I'll clip these and post them sometime later

Unfortunately i can't play this game, each time we try to fight the keys trigger weird things, like screen cap and changes the brightness to the minimun :C

is this happenng in browser, Windows or Linux?

Browser

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And with which keys is it happening?

Question, is there gonna be a online multiplayer in your game?

probably not, unless someone helps me out with it or I get some sort of large budget, which is not too likely

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oh

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I LOVE this game, and all your games in general. It would be cool if you have a Wendigo as a character! maybe something like this! (It could have a shadow thing it uses so it fits into the Puppet archetype!)

hah! you did a good job actually using the game's art style, looks nice!

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Thank you!

this is my character idea

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this is cool!

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nice work :) well fleshed out moveset.

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HE'S ALIVE!!!

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when is the new brawler coming out

I don't know currently... it will take a while probably

you nice to see you again how's the project character going?

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I will attempt to make my monster

Have fun, I'm looking forward to it!

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Hello

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this game got alot of quality of life improvements since i last checked it! It's really starting to come together now!

props to you, weenter, you really made a good game out of this concept!

Thank you!

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this character that i presented to you is from valley treetops if you know :).

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hey weenter i got a clearer moveset for you here 

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hey weenter, I was wondering if you have any more character ideas because I have loved your game since it came out, and it is so good that it could use an update I have a few character ideas if you want and I could send a snapshot of a character I've been brewing. 

reply to me back if you want thx

have you been making pixel art too? regardless, very interesting, let me know please. I've been kind of busy with other projects but I'm so glad to hear you're enjoying the game. You can show me the character idea here if that's possible, or you can mail me at weentertheperson@gmail.com , or let me know on my discord (weentermg). I will continue on the game eventually, it's not done

I don't really do pixel art though I am decent at drawing so I will give you a run down on his move se

yes love that

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could you send me a bit of a clearer picture of the moveset? The image is a little bit blurry

yeah sure lemme cook up somthing!

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Cool Game, Keep the Good Work Weenter

thank you!

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This is really fun! I played with a friend and I can say that this is easy to learn, and each character plays differently. The combos are intuitive, and no one character is super unbalanced, (although the dragonfish is definitely my favorite). I like the art too! The only issue is a lack of key binding, or at least some sort of input list. As far as I know, theres no way to quit out of training mode, and I had no idea how to taunt or that there was a seperate jump button if you had tap jump off until a little bit later when I was messing around in training mode. the player 2 controls also feel slightly cramped. and jumping with v as player one just feels a little off. anyway, that's really the only issue I had. Good art, good gameplay, overall, great!

Thanks for playing and thanks for letting me know some issues. I tried to implement keybinding but it was surprisingly hard ;(, but I've heard from a couple of players that the player 2 controls are a bit off... so if you have any suggestions on how I can adjust them, let me know!

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bro totem monster is the spammiest character ive seen, if youre going against a easy ai, youll win by spamming w and space or just space lol, i think u can win qith spaming with a hard ai.

please make buttons mappable, and will there be online? can you please add doodlebob? great game

Mappable or at least a control list feels like a necessity at this point, I literally found out I can taunt by pressing random buttons

Pretty decent game! It's well animated, characters have different attacks and specials - unfortunately specials aren't super balanced, but still this game has no major issues to adress.
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amzaing! when are new monsters coming up? also happy and sad upwards attack (happy side) is sooo OP since only totem can kinda recover with its double jump.

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