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that was absolutely amazing, but i feel bad for the lonely people

day 7 of asking for new update

so fun but please hire me I know animation and code  I have made games just let me update the game 

 

day 6 of asking for new update

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day 5 of asking for new update

also i feel like i've only seen the hard ai use mad's super twice, once being today

day 4 of asking for new update

please add more monster.the monster selection pool is way too small

day 3 of asking for new update

i wish there was a story mode or bot mode, i don't have anyone to play with:(

There are bots

where?

!!! You can press LEFT and RIGHT on the character select screen to change a player into AI !!!

oh ty

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soooo much fun

day 2 of asking for new update

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If you are complaining about totem monster just be better i've beaten them many times with lily and orbit.

"just be better" is that not the equivalent of just saying "skill issue" 

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skill issue is fr the answer tho, totem monster is not that OP, just hit them fr. jump, crouch, wait, jump, air attach, grounded side attack, then repeat lol.

He just said "skill issue" in a different way

happy and mad are objectively broken

seriously the infinite combo is broken

why does this exist

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its not infinite, just get gud ngl. hit crouch then use ur down attack, its not that hard lol.

ah yes hit crouch while youre stuck in the air

also btw I'm not pissed about this

I main happy+mad

but like dont get hit in the air

elaborate

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day 1 one of asking for new update

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Everything about this game is amazing whether it be soundtrack, gameplay, character design, or graphics. My only problem about this game is how op totem monster is to the point it's just not fun, nerf this guy lmao

Deleted 27 days ago
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real, in brawl stars, we have the word "no skill." as in, it takes no skill to be good with that character

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totem monster is my goat

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0/10 very bad game this game is to competative this isn't the fncs 



also who ever made this game is a high head 

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bro, ITS A FIGHTING GAME, OF COURSE IT"S GOING TO BE COMPETITIVE. DID YOU COME IN EXPECTING ALL THE CHARACTERS TO GET ALONG???

click me

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Its a rage-bait comment ignore

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Great game but shella snail needs a buff!!!

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-AMAZING game. PEAK character designs.

-11/10

-Would love updates for new/more characters and/or maps

-Though, it's your game. Develop/Create whatever you want,   however you.

-Keep up the AMAZING work.

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simple but great game, love it, thanks for making it. Keep making wonderful things like this. :DD 

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Thank you!

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is it possible for a android player to play this game?

You can run the game on android phones and tablets, but you will need an external keyboard or 2 controllers.

ah i see thank you for the info.

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Quick Question, may i review the game for a long form youtube video i'm making.

For sure, that would be good with me

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thx so much

can i get a link to the vid

 

oh cool what's yo username

screw it im doxing this guy, his name is mustard ferris feriss wheel

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Bug: On the off chance you go to sudden death, Mad's Super lets him noclip through the damaging wall. Combine that with Happy's nocliping projectile and you can basically win if you're good at dodging with Happy and Mad.

Edit: Ok so now sometimes it damages or straight up executes you if you're outside the border. Sometimes. It's pretty buggy and inconsistent

there's too many controlls that do same thing ;-;

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10/10 orbit is best character add orbit as a solo character plz

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Hey Weenter remember me?

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unfortunately not. Is this a new account or something?

oh, yeah I forgot this is my new account.

UPDATE!!!!!!!!!!

Hey there. I appreciate the content of the game, and I like the fact that you took the time to list the keyboard defaults. However, the game also imposes its own layout as soon as a controller is plugged in. I'm okay with that, when it comes to official Xbox and PlayStation controllers, but I think to impose controls generically is going too far.

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The quality on this game is superb. The music, animations and interaction are just wonderful. Nice game, though I wish networking was implemented so that I can play with friends online. Nice job, keep up the good work.

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Thank you so much!

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Awesome game! 

I am a programmer and want to know if it would be possible to allow volunteers to contribute?

hello! That's great to hear!

The real difficult part of updating the game is definitely animating the sprites, and I don't know how much programming help I will need. There is one feature though that I could use help with programming though, so if you would want that that would be awesome.

Can we continue talking about this on discord or through mail? My discord is weentermg and my mail is weentertheperson@gmail.com

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smash bros but with my kindergarten imaginary friends 10/10 

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Great game! i have been playing it a LOT! :P 

  Would you consider allowing us to include the game files in our PortMaster packages? PortMaster is a project to bring modern games to Linux handhelds https://portmaster.games

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Thanks! Yeah, sure. As long as I and my music artist DreamWare are credited and it's not for-profit it is allowed.

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We always credit the games devs and link to their games page as well. NO financial incentive for either party. its just fun and gets people who have PortMaster on their handhelds shown games they otherwise probably never would have.

We'd be happy to credit the both of you. I'll keep you updated and let you know when its up on the website!

Deleted 82 days ago

Your game is in the testing server for PortMaster!!! It wont be long before its on the website!!! I will let you know as SOON AS IT IS!

Thank You Again! Its so cool!

 I made it so 2 people could play against each other, together, on one handheld!!!

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well, Weenter, your games on PortMaster! Thank You SSSOOO Much, Again, for the generosity! I've made it so 2 people can play it together 1 handed, on 1 handheld. Each person holding either the left side or right side. Check it out! https://portmaster.games/games.html

me inserting myself in the conversation to say that there is a seperate button to dash, which is also the same as the button used to turn on/off hazards, therefore for p1 to dash they can also press start (gd reference), but there's no manual dash button for p2.

just something i noticed.

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Please make this either a singleplayer mobile game or a ps4/ps5 adaptation 😩🙏

I think a grab could be cool and it wouldn't be to hard to make fyi I'm not a animator but I think it would be easier because it's like your not making whole new attack button also I think it could really cool to see crazy combos with a grab also I think really redefine the combat\gamplay

weenter can u fix the fact that happy and mad AI don't have to charge up their special it's soo damn annoying

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Hey, i found some things that are interesting while testing with some of the characters (ver. 0.4.0):

Dragonfish: As most of you know by now, he has the ex up attack, done by inputing down down, then up + attack. But, the down down input can be hidden in another input, as long as you don't press any other directional input. You can hide it in taunt, dashes, and even other attacks. Maybe someone found this before me, but
i still wanted to mention it here.

Shella Snail: Her ex up attack has a very weird hitbox. It hits when close, but also hits far with the opp in the ground, which's weird, since the animation shows the lighting going up, but it doen't hit if your opp is the "middle distance". I don't think this is intentional behavior.

Totem Monster: You can do the downslam move very fast. Hold down, press jump while still holding down, and as soon as you release jump, you press attack. You'll do the downslam very close to the ground, making it come out fast enough to use in combos like down attack into downslam (edge of the stage), or counter attack after block, since it starts by holding down.

Happy & Mad: I think i found a infinite with Mad. The opp has to be in the edge of the stage, and then you juts spam Mad's dash attack. For some reason, this can cause the knockback to stop working, and you just continue spamming until the opp dies. But, like i said, it "can" happen, cause it's not really consistent, and also requires you to corner your opp, and the first dash attack can simply be blocked. But even tho it's not easy or consistent, i still think that it should be fixed.

Lily & Orbit: For Orbit's attack, you need to charge by holding attack, but the charge is not lost immediately if you release attack. So, you can use this to continue attacking while Orbit still charges.


That's all for now, thanks, and leave your thoughts and observations, and even correct me if needed.

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So i did some more testing, and Shella ex up attack only behaves the way i described when Shella is on the right side of the screen. So that problably means that it's not a problem with the hitbox itself, but with the way the game handles the characters when they are on the right side or something like that. Or Weenter just messed up something by accident lol, but idk.

(+1)

Made an emergency update that fixes the Shella hitbox bug. it was a bug indeed. When spawning the thunder hitbox, it was accidentally flipped for 1 frame, but that is fixed now.

Mad's dash attack also becomes harder to combo the more you use it.

Also, good observations :) and thanks for the bug reports.

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thanks! allways happy to help!

how do you do lily and orbit's special inputs

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Dragon punch (shoryuken) input. Basically ↓↘ + attack. And you can just hold attack to charge Orbit, and release the button to do the attack.

that is for some reason very difficult to pull of

more frequet updates?

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Immaculate style

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hey weenty its been 3 weeks i need my fix

(+1)

ok

thanks babe <3

Good job on forcing an update to come out.

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i didnt force anything. things were in motion long before i came and they shall be in motion long after my passing.

hope that helps

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